Pento’s Pledge is a short platformer game I made in highschool using Pygame as my final project for my Programming 12 class. This was my first introduction to Object Oriented Programming, and boy was it a game-changer (pun intended)! While the game itself isn’t technically very impressive, it taught me a lot in terms of how game mechanics are designed, how animations are made through sprite sheets, and how we can create a world of our own and code our set of laws of Physics.
Initially, I wanted to make a 10 level game, but time constraints only allowed me to make it to only 2 levels! I had spent more than 60+ hours making this game, and I learned the hard way that most of the time isn’t spent coding/debugging, but in designing the game and creating digital assets for. Nevertheless, I am still very proud of what I made.
Key takeaways from the project